Blender.stackexchange.com – Answer to the question – What is Animation Nodes addon used for?
The Animation Nodes addon (AN) is a “Node based visual scripting system designed for motion graphics in Blender.”
It allows you to create procedual animations on individual objects or on hundreds of them at the same time. Furthermore you can archieve many effects that are otherwise only possible through programming.
To get a better impression of what is possible, here is the Showreel 2015.
where to get it: https://github.com/JacquesLucke/animation_nodes/releases/tag/v2.0
Jacques Lucke – who’s to blame for it: https://www.youtube.com/channel/UC5ABAuGEvBMmau-1xJsNw6w
Jimmy Gunawan at BLENDERSUSHI is an inexhaustible resource of discoveries:
Anything from squircleart is amazing:
low poly animation
Notes to self...
…thinking how i could make the transition between changes smooth… but an element is suddenly there … might not be possible.
Falloff on multiple objects
Falloff on multiple objects IN A GROUP
In this example, Beethoven has been shattered and all his pieces are flown about, reassembling and disassembling.
Note: It took a long time to realize that the Initial Transforms of the objects in the group need to be set before building the node tree… else all the objects fallback to the some other origin. Probably the origin of the group?
Visual falloff box
I created a visual falloff box, not unlike the one found in C4D’s MoGraph Effectors. The center green box is 100% effect and then if falls off to the orange box. Both are sizeable and the orange box is parented to the green box.
Most of this amazing AN node tree is the work of Samuel Manoel… the red boxes. You can see his work here:
I just did the look and feel stuff down at the bottom… and the sad piece of muisc.