sv - polygone grid

                                                                 01

Setup

1. default setup

2. modifiers – wireframe/subdivision

 

                                                                 02

Setup

1. triangle setup

2. modifiers applied in SV – wireframe/subdivision

 

                                                                 03

Setup

1. Using Matrix Apply to join objects applied to the center of polygone grid.

 

 

                                                                 04

Setup

1. Random size polygon.

 

 

                                                                 05

Setup

1. Rolling over the grid.

2. Interesting here is using the Vector Drop to let go of the location of each Hexagon.

3. Then, using the Matrix Multiple to control the main position (orientation) or the Hexagons with the first Matrix in B.

4. Then controlling the rotation with the second Matrix In at C.

 

 

                                                                 06

Setup

1. Rolling over the grid randomly.

 

 

                                                                 07

Setup

1. Rolling over the grid using Vector Noise.