sv - polygone grid
Setup
1. default setup
2. modifiers – wireframe/subdivision
Setup
1. Rolling over the grid.
2. Interesting here is using the Vector Drop to let go of the location of each Hexagon.
3. Then, using the Matrix Multiple to control the main position (orientation) or the Hexagons with the first Matrix in B.
4. Then controlling the rotation with the second Matrix In at C.